Creating highly detailed textures for our characters can often be a difficult task. MARI gives us a lot of flexibility in creating those textures and allows us to break down our models into a large number of high resolution textures that we can paint on simultaneously. In this series of lessons we will go through the process of using MARI to create textures for high resolution creatures. We will begin by setting up our MARI project, with our geometry and texture channels, and setting up the workspace. From there, we will block in a color base on the pieces of our model. We will look at the different effects we can get when using different brushes. We will use photographic images to paint through, adding realistic detail to the model very quickly. We will also look at several ways that we can use masking to aid in texturing, including edge masking and using existing channels as masks. Finally, we will look at how to adjust entire channels or selected uv patches based on a number of different filters. In the end, you will not only have textured a complete project, but you will have the tools you need to create high resolution textures on your own models. If you are just starting out and are completely new to MARI, please check out the Beginner Guide to MARI as well as the Introduction to MARI to get a good grip on all of the functionality available in this powerful application.
1. Introduction and project overview 2. Setting up the project 3. Setting up the workspace 4. Blocking in a base texture 5. Painting the upper torso 6. Painting the abdominal area 7. Painting the large chest piece 8. Painting the chest plates using images 9. Using channel masks to add detail 10. Painting the shoulder plates 11. Adding texture to the legs 12. Painting a texture for the upper leg plates 13. Texturing the lower legs and knees 14. Adding texture to the ankle plates and toes 15. Adding texture to the hands 16. Painting the fingers 17. Painting the back muscles 18. Painting the spine texture 19. Adding texture to the neck piece and arm base 20. Painting the face 21. Adding finer detail to the face 22. Painting the upper head shell 23. Painting the side head shell 24. Creating a texture for the mouth tentacles 25. Painting the remaining pieces 26. Adjusting patches using filters
Released: on May 2, 2011 Project Files: Included (433 MB) Required Software: MARI 1.2 and up Video Format: FLV Video: VP6 1280x720 16:9 15fps ~ 700kbps Audio: MPEG Audio Layer 3 44100Hz mono 1 channel 96Kbps