Home » 2011»June»14 » Digital-Tutors : Establishing a Solid Foundation in MARI
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Digital-Tutors : Establishing a Solid Foundation in MARI
Digital-Tutors : Establishing a Solid Foundation in MARI
Creating textures for our models can sometimes be difficult, but it is often so important for bringing those models to life within our projects. Born out of necessity within the film industry, MARI is a terrific solution for painting textures and will allow us to work with large objects with multiple texture maps seamlessly. In this series of lessons we will take you through the many facets of MARI so you start creating textures for your own models right away. We will begin by talking about how to work with MARI projects. We will get accustomed to the MARI interface and let you know how you can customize it to fit your own needs. From there, we will talk about vital topics like working with the paint buffer and how MARI works with multiple uv patches. We will explore the tools you can use to paint on your models, including customizing brushes and tool properties. We will cover the topic of projection painting and look at some of the projection settings that will allow you to get better results. We will also look at cloning and painting through existing photographic images to help you create great texture maps. We will use photographic images to paint through, adding realistic detail to the model very quickly. We will explore channels and shaders, and working with multiple objects, using filters to modify textures, and a lot more. In the end, you will be able start using MARI to paint great textures for your own models. If you are just starting out and maybe you're fairly new to 3D. You can also go through The Beginner Guide to MARI, which will give you a quick overview of the functionality of MARI and some of the things to expect when using it.
1. Introduction and project overview 2. Working with projects 3. Interface overview 4. Navigating the canvas 5. Customizing your interface 6. Using the history view palette 7. Selection methods in MARI 8. Working with the paint buffer 9. Controlling projection settings 10. Using the paint tool 11. Customizing your brushes 12. Modifying tool properties 13. Erasing methods in MARI 14. Painting through images 15. Modifying the paint buffer 16. Masking methods 17. Working with patches in MARI 18. Understanding channels in MARI 19. Working with MARI shaders 20. Using a layer-based texturing workflow in MARI 21. Merging channels 22. Cloning detail 23. Using the Towbrush 24. Using filters to modify patches 25. Working with multiple objects in MARI 26. Using MARI with image editing applications 27. Animating textures in MARI 28. Exporting textures 29. Archiving MARI projects