Digital-Tutors : Exploring NURBS in Maya 2012 1 hrs. 28 min.| Released on August 1, 2011|Project Files Included (307 KB) Required Software: Maya 2012
In this course we will discuss the basics of using NURBS geometry in our modeling workflow.
NURBS stands for Non-Uniform Rational B-Spline, but they are much more useful to a 3d artist than the name might indicate. In this series of lessons we’ll get up to speed on NURBS geometry and talk about some of the ways it can be used in our modeling workflows. We’ll begin by talking about the basic NURBS building blocks and look at the different NURBS components that can be manipulated to get the shapes we want. We'll cover methods for creating curves, the framework of NURBS objects. We'll then explore many of the ways that we can use curves to create different types of NURBS objects, from revolving to extruding and lofting. We'll also talk about using trimmed surfaces to create complex cut-outs and we'll discuss NURBS parameterization. In addition, we'll look at ways of attaching and detaching curves and surfaces, combining objects with Booleans, and methods of blending together multiple objects. In the end, you'll have a better idea of what NURBS geometry is and how you can start to integrate it into your modeling workflow.
13 videos in this course
1. Introduction and project overview 2. What are NURBS? 3. Using NURBS primitives 4. Creating curves 5. Creating surfaces 6. NURBS parameters 7. Working with trims 8. Combining curves and surfaces 9. Using Booleans 10. Blending multiple surfaces 11. Texturing NURBS objects 12. Stitching patches together 13. Converting NURBS to other geometry types