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Eat3D – CryENGINE 3 Materials - Vol 1-3 - An Introduction and Application
Eat3D – CryENGINE 3 Materials - Vol 1-3 - An Introduction and Application
Volume 1: _http://eat3d.com/cry3_materials_vol1 In this first DVD of our series, Hélder Pinto starts by studying the materials and examining reference. He then sets up the scene in CryENGINE and gives an overview of the Material Editor. From there Hélder shows how to create a golden material, tinted glass material, shattered glass material, car paint material, velvet material, rubber tire material, and a worn and painted metal material.
DVD 1 Chapters: 00 - 02min - Introduction 01 - 23min - Studying the Materials 02 - 23min - Setting up the Scene 03 - 29min - Material Editor Overview 04 - 35min - Golden Material 05 - 21min - Tinted Glass Material 06 - 10min - Shattered Glass Material 07 - 31min - Car Paint Material 08 - 33min - Velvet Material 09 - 40min - Rubber Tire Material 10 - 43min - Worn and Painted Metal Material
Total Time - 5 Hours
Volume 2: _http://eat3d.com/cry3_materials_vol2 In this second DVD of our series, Hélder Pinto continues where he left off in creating many different material types. Hélder starts off by creating a concrete material and then goes into how to create a rusty metal material. From there he creates an amazing brushed chrome material, and marble material. Other materials created are: a bronze material, leather material, wooden material, monitor TV material, and vegetation material. Once the materials are created, he then takes a step back and tweaks them all and also goes over the new filmic HDR tone mapping.
DVD 2 Chapters: 00 - 02min - Introduction 01 - 30min - Concrete Material 02 - 37min - Rusty Metal Material 03 - 16min - Brushed Chrome Material 04 - 11min - Marble Material 05 - 37min - Bronze Material 06 - 42min - Leather Material 07 - 22min - Wooden Material 08 - 15min - TV Monitor Material 09 - 26min - Vegetation Material 10 - 17min - Tweaking the Materials 11 - 36min - Filmic HDR Tone Mapping
Total Time - 5 Hours
Volume 3: _http://eat3d.com/cry3_materials_vol3
In this third DVD of our series, Hélder Pinto goes into more intermediate and advanced topics now that the basic materials are complete. He starts off by talking about parallax occlusion mapping and shows how to create a really nice road material. Hélder then creates a decal material, terrain material, edge decals, decals, detail maps, scrolling textures, specularity tricks, and blend layers.