Gn0mon - Maya Fluid Effects (3 DVD) | 9.05GB 1. Fundamentals Fluid dynamics are rapidly becoming a powerful alternative to particle effects. In the first lecture of this series, effects animator David Schoneveld introduces you to the rules of fluid production, showing how Maya Fluid Effects can be used for everything from smoke, dust and explosions, to underwater plane crashes and more. David details the fluid menu, emitter and container attributes, as well as shading and texturing, while conveying an understanding of the dynamic attributes of fluid dynamics and their uses in production. The lesson also details the basics of ponds, emphasizing an understanding of the fluid shader and texture controls. Over 2 1/2 hours of lecture. Topics covered: — Understanding Dynamic Attributes — Fluid Emitters — Fluid Container Attributes — Menu and Options — Animation Techniques — Shading methods Chapters: 01. Basics + Container Contents Display 02. Dynamic Simulation 03. Content Details 04. Grid Cache and Surface 05. Shading and Shading Quality 06. Texture 07. Lighting 08. Emitters 09. Fluids Menu 10. Smoke Cloud 11. Liquid Flowing Down a Slide 12. Cloud Bank Instructor: David SCHONEVELD filesonic.com fileserve.com 2. Particle Integration In the second DVD in this series on Maya Fluid Effects, effects animator David Schoneveld imparts a detailed view of the various methods and advanced features of particle and rigid body control through fluid dynamics. This multi-faceted lesson takes you through the beginning and inter- mediate techniques of the Ocean Shader before revealing how you can create object-avoiding particles without scripting. The lesson culminates by teaching you how to create particles driven by fluid dynamics that can interact with an object or character. Over 3 hours of lecture. Topics covered: - Fluid Particle Connections - Ocean Basics - Interaction Control methods - Painting Particle Velocity - Fluid Controlled - - Rigid Body Simulations - River Basics with Ocean Shader Chapters: 01. Basic Connections 02. Fluid Wind tunnel 03. Motion Fields 04. Particle Motion Fields 05. Paint Velocity 06. Paint Velocity - Rigid Body 07. Ocean Shader 08. Ocean Menu 09. Wake Emitter 10. Hot Tub 11. Fort Instructor: David SCHONEVELD filesonic.com fileserve.com 3. Pyrotechnics In the third DVD of this series on Maya Fluid Effects, effects animator David Schoneveld reveals the numerous methods he uses to create and control fluid explosions, covering dynamic, non-dynamic and texture-based effects. He teaches you how to use, and maintain control of fields with fluid containers. The lesson also covers the basics of flame construction, and explains how to use the Maya presets to build effects quickly and efficiently. Over 2 hours of lecture. Topics covered: — Basic Flame Construction — Density Field Controlled Explosions — Temperature Controlled Explosions — Non-dynamic Explosions — 2D Explosions — Creation of Dynamic Lava Chapters: 01. Density Field Driven 02. Temperature Driven 03. Fuel Temperature Driven 04. 2D Explosions 05. Non-Dynamic Explosions 06. Non-Dynamic Water Explosions 07. Non-Dynamic Puff 08. Lava from Goo 09. Flame Basics Instructor: David SCHONEVELD filesonic.com fileserve.com
|