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Gnomon -Introduction to ZBrush 4 with Scott Spencer
Gnomon -Introduction to ZBrush 4 with Scott Spencer
Over the last decade, ZBrush has become the industry standard application for digital sculpting and has been used in nearly every blockbuster film and video game produced during that time. Introduction to ZBrush 4 with Scott Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics. With nearly 14 hours of instructional video, Scott is able to provide a detailed understanding of each tool and process from a practical approach. He also demonstrates his sculpting workflow and speaks about specific production issues that arise in production pipelines. The lessons start with a brief overview of the UI for the beginning learner, along with a few "Quickstart" lessons on sculpting. Scott then moves into the individual feature sets, including all of the new features and plugins for ZBrush 4, while showing how many of the features and tools work together. Lessons on working with ZBrush in conjunction with other 3D applications, in this case Maya, is also covered in many chapters of this DVD. Instructor for this title: Scott Spencer
Chapters 1.Introduction to the ZBrush UI 2.Customizing the UI and Hotkeys 3.Sculpting "Quickstart" 4.Sculpting Techniques - Part 1 5.Sculpting Techniques - Part 2 6.Sculpting Techniques - Part 3 7.Alphas 8.Custom Alphas 9.Brushes 10.Hard Surface Brushes - "Clip" 11.Hard Surface Brushes - "Planar" 12.Hard Surface Brushes - "Trim and Polish" 13.ZSpheres 14.ZSketch 15.Layers 16.Timeline 17.HD Sculpting 18.Subtools 19.Subtool Mas.ter 20.Mesh Extraction and Shadow Box 21.Topology Tools and Mesh Extraction 22.Polygroups and Visibility 23.Decimation Master 24.Transpose - Part 1 25.Transpose - Part 2 26.Transpose - Part 3 27.UV Basics 28.UV Master 29.Basic Go Z 30.Displacement and Normal Maps with Go Z 31.ZAppLink 32.Spotlight 33.Polypaint and HD Paint 34.Displacement and Normal Maps using Multi Map Exporter 35.Bump Viewer Material 36.ZBrush Materials 01 - "Standard Materials" 37.ZBrush Materials 02 - "MatCap Materials" 38.ZBrush Materials 03 - "Lighting, Rendering and BPR" 39.ZBrush Materials 04 - "Sub-Surface Scattering Material" 40.Conclusion