This DVD takes you through the artistic and technical process of sculpting a human head from a polygonal cube. In this DVD, Kevin Hudson shows why character modelers are moving away from Nurbs modeling and toward Polygon/Subdivision surface modeling, which allows more freedom to localize detail and work with texture. Follow along as Kevin considers and sculpts the various features of the face - nose, mouth, eyelids and ears - as he transforms this simple structure into something as complex as the human head.
Chapters: Disk One
1. General Theory 2. Special Tools 3. Getting Started 4. The Polygon Layout 5. The Mouth 6. The Eye Area
Chapters: Disk Two
1. The Nose 2. General Touchup 3. The Ear 4. The Interior Mouth 5. Mirroring the Second Half 6. Conclusion