This "making of" demonstration and lecture began with the decision to create a new still image and record the entire process. Using Maya, UVlayout, ZBrush and Photoshop, "Smile" was created in ten hours over the course of a couple evenings. Observe and listen as Alex shares his workflow, thought process and techniques, covering everything from creating a base mesh and laying out UVs to creating a final comp in Photoshop.
* Modeling a Base Mesh from a Sketch * Laying out UVs * Detailing in ZBrush * Lighting * Layered Mental Ray skin shader * Creating a print res image * Displacement Maps
Chapters
1. Base Mesh and UV Layout 2. Sculpting in ZBrush 3. Lighting and Shaders 4. 2D Paintover, 8k Maps, Final Comp
The Making of 'Smile' with Alex Alvarez | no project file only video |3.42GB