This "making of" demonstration and lecture began with the decision to create a new still image and record the entire process. Using Maya, UVlayout, ZBrush and Photoshop, "Smile" was created in ten hours over the course of a couple evenings. Observe and listen as Alex shares his workflow, thought process and techniques, covering everything from creating a base mesh and laying out UVs to creating a final comp in Photoshop.
* Modeling a Base Mesh from a Sketch * Laying out UVs * Detailing in ZBrush * Lighting * Layered Mental Ray skin shader * Creating a print res image * Displacement Maps
1. Base Mesh and UV Layout 2. Sculpting in ZBrush 3. Lighting and Shaders 4. 2D Paintover, 8k Maps, Final Comp
The Making of 'Smile' with Alex Alvarez | no project file only video |3.42GB