Tutorial The Skateshop in Maya 2010 English | .FLV | H.263 770kbps | 1000x600 | MP3 44.1kbps | project files | 1.7 Gb Genre: eLearning
Set extension and/or CG integration with live action footage is a key aspect of Visual Effects work, and it’s our job as CG artists to ensure that we use a suitable workflow for the job at hand. In this detailed 3-day Premium tutorial series, Alvaro Castañeda shows us one possible workflow, moving from PFTrack for tracking, to Maya for modelling, texturing and rendering, and then compositing the result in Maya Composite, having used AE along the way! ‘The Skateshop’ is an unmissable tutorial for anyone looking to get into VFX
Day 1 Today we’ll start by processing the footage into something we can use throughout the whole process. We’ll then track the footage, and finish by importing it into our 3D application to help us build our 3D models.
Day 2 With the footage tracked, and the skateshop modelled, it’s now time to move on to first creating the UVs and then texturing our skateshop!
Day 3 With the footage tracked and the skateshop modelled and textured, the first task is to add scene lighting that matches our backplate. With that done we’ll take a look at rendering out multiple passes, and finally we’ll composite everything together to create our final shot!