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Home » Tutorials
AsileFX - Optimization and Dynamic Population | 864MB
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asileFX - Ecosystem Design & Control Techniques | 461MB What you can expect to learn from this training
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Digital Sculpting: The Human Anatomy ZBrush-to-Maya Workflow with Zack Petroc In this DVD Zack Petroc presents a modern approach to digital sculpting that includes technical discussions, and features in-depth techniques for adding life and realism to your characters.
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cmiVFX Pyrocluster Revealed PyroCluster is the volumetric shading module for Cinema 4d. Pyrocluster enables photorealistic volumetric effects such as fire and smoke, as well as Hollywood-style explosions (think gasoline bomb) and stylized science (and science fiction) 'energy' effects like force fields, beams of electricity, and wormholes.
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The Techniques of Feng Zhu 1 Design Process: Fighting Robots When working from a design brief, idea generation is one of the most difficult aspects of the job. This lecture has two main components, each covering an important part of the design process. First, you will &see how designs are generated, by watching Feng sketch over forty rough thumbnails and quick silhouettes. The sketches are then ^critiqued in order to identify the most visually successful. The entire lecture focuses^on a single client brief: melee-style gladiator fighting robots of the future.
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Today we bring you day 5 of the “Civil War Cannon” series by Chris Tate, available exclusively to our Premium subscribers. In today’s post we’ll complete the modeling section of the project by adding the few remaining details and finalizing the model before moving onto uvmapping in day 6. Let’s continue! In this tutorial we will be going through the entire process of creating a detailed, high resolution Civil War Cannon using 3D Studio Max, xNormal and Photoshop. The entire pipeline is covered in detail, starting with the creation of the model and then moving onto Uvmapping and texturing.
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In this class, the art direction process for motion graphics in a feature film production pipeline is revealed. Motion Graphics Art Director for James Cameron's Avatar, Neil Huxley, takes a step-by-step guide from creative brief, conceptualization and design in Illustrator and Photoshop through to animation in After Effects.
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In this tutorial, Scott Spencer shows a professional workflow for creature design using Pixologic ZBrush and Adobe Photoshop, using ZBrush to develop ideations on a creature head. Attention is given to design, shape relationships, physiology, and character.
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3D Total Beginners Guide to ZBrush – Tutorial Series | .pdf | .avi | 2.21Gb
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3D World: Create A Switchable IK/FK Character Rig In Maya English | h264, yuv420p, 1280x720, 29.97 fps(r | aac, 44100 Hz, stereo | 701 MB Genre: eLearning
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