Digital-Tutors : Beginner's Guide to ZBrush 4 Software: ZBrush 4 and up Release Date: 03/01/2011
In this collection of lessons we will learn the basics of working ZBrush.
Introducing the Beginner Guide to ZBrush, a fundamental learning series brought to you by Digital-Tutors, the largest online CG training library in the world and a Pixologic Authorized Training Provider. In this course you will get an introductory look into ZBrush so you can learn essential terms and definitions and build a solid foundation. We will start off by covering the basics of the ZBrush interface and how you can work with models in the application. We will then take a look at how models are subdivided and how you can then sculpt and paint the detail you want. You will also learn about adding materials, posing geometry, and creating models using ZSpheres. And to wrap up, we will look at how plug-ins can be used to extend the functionality of ZBrush. This series of step-by-step videos was developed with artists new to ZBrush in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide courses; visit our library where you will find the largest collection of free, high-quality CG training videos.
The Gnomon Workshop announces the final training DVD of 2010. The much anticipated title Introduction to Maxon BodyPaint 3D with Eric Miller is packed with over 8 hours of lecture material, guaranteed to get you up and running with one of the best 3D painting applications on the market today. With over five years of experience using and training others how to use the BodyPaint 3D toolset, Eric has tailored lectures for users of all experience levels, starting with the fundamental UI and navigation lectures, to the more advanced setup and paint processes.
In 3ds Max 2011: Getting Started with Reactor, Steve Nelle shows how to create realistic dynamic simulations that have objects recognize, collide and react to coming into contact with each other in 3ds Max animation projects. This course includes a detailed explanation of both rigid and soft body dynamics, reactor's various collection types, using constraints and soft body modifiers, and how to adjust and control a dynamic simulation's accuracy. Four start-to-finish projects are also included in^the course, which show practical techniques for breaking^objects apart, creating cloth simulations, adding rippling water effects to a scene, and more. Exercise files accompany the course. Topics include: