Lee Perry Smith - Zbrush Photo Realistic Woman - Lani
project files | 836Mb | Mov
The author is going to publish a tutorial explaining the creation process. These are the software tools utilized to produce Lani: Lightwave 3D to light and render the scene, Zbrush 3 to sculpt. There are 3 lights in the scene, GI (global illumination) radiosity using FPrime (from Worley Labs) and G2 plugin (still from Worley Labs) to render. The hair guides were made in 3DS MAX 9 and the hair was rendered using Jon Tindalls’ Fiber Factory IV in LW 9. Amazing hair plugin.
In this collection of lessons we will learn about a variety of tools and techniques we can use to create better presentations for our ZBrush work. ZBrush is a great tool for creating intricate models and it is important that you showcase the work that you do in the best possible light. In this series of lessons we will look at several of the things you need to think about when presenting your ZBrush work as rendered stills or animations. We will start by talking about some of the basic ways to get images and animations out of ZBrush, including things to think about when changing document settings and render settings. We will talk about some of the things you can do to add a little appeal to the presentation of your models like changing the materials and adding poses to your characters. We will explore some of the animation tools and look at a variety of display options that we can animate. We will look into grounding our models using turntable bases and use Xpose to animate subtool reveals. We will also explore the animation of layers to show off variations, like facial expressions, that we may have created. In the end you will have a better idea of some of the tools you can use to show off the work you have done in ZBrush and create the best impression possible.