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Home » 2011 » January » 19

In this pleasant tutorial, we’re going to look at a little trick that is guaranteed to give your basic text transition animations a rebirth into something excitingly dynamic… So give this thing a try as you wrap yourself up in a blanket cocoon and transform into a better version of yourself!

Category: Tutorials | Views: 947 | Added: defaultNick | Date: 19.01.2011 | Comments (0)

The Gnomon Workshop - 3D Character Design Volume 2
1024 x 768 | 203 min | 1.76 GB | MP4
Genre: eLearning

In this DVD, Scott Patton continues from 3D Character Design Volume 1 to show the processes he uses to create finished character designs for feature films. This DVD explores Patton's fast and efficient methods for creating a final color rendering using ZBrush® and Photoshop®. Patton shows how he squeezes the most from ZBrush’s powerful renderer, side-stepping the often complex renderers of standard 3D packages. In creating both a wide and close-up shot of the character, he shares creative Photoshop tips and tricks to quickly get to a finished piece of concept art from the ZBrush renders, covering topics such as adding and refining skin texture, hair, eyes, shadows and scars. Patton also discusses how to quickly create backgrounds that enhance the character and overall composition.

Category: Tutorials | Views: 846 | Added: defaultNick | Date: 19.01.2011 | Comments (0)

The Gnomon Workshop - 3D Character Design in Zbrush Volume 1
1024 x 768 | 533 min | 4.05 GB | MP4
Genre: eLearning

In this DVD, Scott Patton shows the processes he uses to create finished character designs for feature films. This DVD explores Patton's fast and efficient method for concept sculpting, skipping the 2D sketch phase all together and designing the character entirely within ZBrush. This method of design is more interactive and has allowed him to work with directors one-on-one directly in 3D. From basic form to final detail, Patton uses a combination of ZBrush’s tools and straight forward explanations to show how a character can be created without the usual time restrictions and hassle of most 3D packages. He covers everything from blocking out the forms and fleshing out the muscles, to adding props, detailing with alphas and posing the character.

Category: Tutorials | Views: 913 | Added: defaultNick | Date: 19.01.2011 | Comments (0)

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