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Lynda.com - Maya 2011 Lighting and Rendering in MentalRay (Exercise files included)
English | H264 960x540 | MP3 96 Kbps | 1.16 GB

Maya 2011 Lighting and Rendering in mental ray with Eric Keller shows how to master practical mental sight techniques for rendering models created in Maya. This course walks through the ~ numerous efficient and innovative mental ray t>echniques, including direct versus indirect lighting methods, creating deviating types of shadows, using the new ShadowMap camera, and reusing typify and final gathering maps. A chapter on optimizing render times and enhancing restore quality is also included. Exercise files are included with the regularity.

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Category: Tutorials | Views: 922 | Added: defaultNick | Date: 09.10.2010 | Comments (0)



В новом видео-трейнинге от Lynda.com Eric Keller рассказывает об особенностях работы с текстурами и шейдарами в Maya 2011. На диске присутствуют все необходимые файлы для изучения нового материала.
Maya 2011: Creating Textures and Shaders with Eric Keller shows how to create textures and materials, and then apply them to models to render realistic surfaces. The course covers working with the mental ray shading nodes, including the mental images architectural node, subsurface scattering nodes, occlusion, and car paint shaders, as well as how to incorporate these nodes into shading networks using the Hypershade editor. It also explores using textures, Maya software nodes, normal maps, and displacement maps for adding detail to models. Exercise files accompany the course.

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Category: Tutorials | Views: 775 | Added: defaultNick | Date: 08.10.2010 | Comments (0)





Digital Tutors - Exploring Animation Principles in 3ds Max 2011: Squash and Stretch

English | ISO (FLV) | 782x646 | VP6 1024Kbps | AAC 96Kbps | 155.69 MB
Genre:Training
In this collection of lessons we will learn about the Animation Principle of Squash and Stretch. This course will delve in the animation principle of Squash and Stretch in Max. The goal of this course is to provide you with a deeper understanding of what squash and stretch is all about. We'll cover everything from learning a technique for automating squash and stretch that computes fast, to exploring ways it can be used to add more flexibility to characters.

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Category: Tutorials | Views: 823 | Added: defaultNick | Date: 08.10.2010 | Comments (0)




We will begin this course by learning how to import RealFlow meshes into Maya, and we will go step-by-step through the process of adding lights, materials and proper render settings to mimic appearance of realistic glass and liquid materials. From there, we will go deeper into the integration process, learning how to take geometry from Maya into RealFlow, using RealFlow's soft and rigid body dynamics to create moving objects, as well as understanding how scene scale plays a critical role in the behavior of our simulations. We will learn how to cache and re-use RealFlow simulation data and discuss many tips, tricks and techniques that you will be able to use in both the simulation and the rendering stages of your RealFlow projects.
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Category: Tutorials | Views: 744 | Added: defaultNick | Date: 05.10.2010 | Comments (0)





In this training you will learn a variety of project techniques, useful shortcuts, MetaNode creation, and powerful feature enhancement techniques for Vue versions 7 and up. This training includes project scenes, color maps, materials, objects, and tools.*

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Category: Tutorials | Views: 861 | Added: defaultNick | Date: 05.10.2010 | Comments (0)




Описание: В этой серии уроков вы научитесь текстурировать и рендерить естественно выглядящие глаза, используя Photoshop и Maya.
При создании высокореалистичного жизненного героя понятна важность глаз. В действительности глаза один из наиболее важных аспектов для натурально выглядящего, живого героя. В течение курса вы научитесь создавать высокореалистичные текстуры глаз с нуля, используя Photoshop, способом, который дает высокую степень трансформируемости, контроля над вариациями цветов и другими деталями. Когда текстура создана, переходим к Maya, где будут рассмотрены техники шейдинга и рендеринга, которые могут дать глазу высоко реалистичный конечный вид. Попутно будут исследованы подсказки и способы, которыми можно воспользоваться, и в Photoshop, и в Maya для создания живых глаз героя.

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Category: Tutorials | Views: 775 | Added: defaultNick | Date: 04.10.2010 | Comments (0)



Видео урок Introduction to Character Modeling от The Gnomon Workshop автор которого Mark Dedecker...

В этом DVD, Mark Dedecker покажет этапы моделирования, скульптинга персонажей Next-Gen и создание UV сетки. Особое внимание в этом уроке уделяется созданию реалистичных форм и силуэтов. В уроке задействованы программы ZBrush и Maya.

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Category: Tutorials | Views: 1026 | Added: defaultNick | Date: 03.10.2010 | Comments (0)



Create a Marching Army Animation using Particles in 3ds Max
FLV | 3 Part | 579 Mb | HF + FS Links

As you may already know, particles can be used to do just about anything you could possibly imagine. In this tutorial, we’ll be taking a look at just one of the very cool ways particles can be used to make your life much much easier. Of course we won’t be able to take a look at all the things that can be done with particles, but we are going to create something very exciting….a marching 3d army where we have full control over the position and animation of the soldiers!

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Category: Tutorials | Views: 842 | Added: defaultNick | Date: 01.10.2010 | Comments (0)



In this introduction to photorealistic texture painting, Justin Holt discusses how a trained eye for detail and keen sense of observation are essential attributes to being a successful texture painter in the the feature film industry. Using BodyPaint and Photoshop, Justin will demonstrate some of his easy to follow techniques and tricks of the trade in order to paint proper color, bump, displacement, specular and opacity maps. But more importantly, Justin will go through essential principles to maintaining a non-destructive workflow while painting textures to ensure a maximum amount of control and flexibility for any revisions and changes that may be requested after the maps are completed in a production environment. Additionally, Justin will complete the lecture with a quick run through in Modo to show how to quickly and easily generate polished renders that showcase all of the finely tuned texture work.

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Category: Tutorials | Views: 836 | Added: defaultNick | Date: 28.09.2010 | Comments (0)



Описание: Этот всеобъемлющий введение в анатомию животных для художников, которые хотят сделать аутентичный вид животных из своего воображения. Маршалл показывает, что в основе этого навыка знать, кости животных и мышц, их построения в виде трехмерных форм, а также практикующие этих дисциплин пока они не станут достаточно просто, чтобы ваши импульсы взять на себя. Он использует сотни рисунков, чтобы показать основные компоненты различных животных, как их произведения, анатомии и как рисовать их так, чтобы они выглядят анатомически подлинными, прочный и живой. 3D художников глядя в улучшении понимания основных форм животных и движение будет также выгоду от представления Маршалла.

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Category: Tutorials | Views: 751 | Added: defaultNick | Date: 28.09.2010 | Comments (0)

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