In the third part of the V-Ray-Blender tutorial series Nicolт Zubbini will show you intermediate to advanced shading and rendering workflows with V-Ray and Blender. In the two previous parts by Sebastian Koenig you have learned how to setup your Blender to V-Ray Rendering Pipeline and fine tune Lightcache, Irradiance Map and DMC Sampler. Now you can take it to the next level and create believable materials for your architectural renderings. In this over 3.5 hour tutorial you will learn all the professional techniques, hidden tricks and rendering cheats like V-Ray-Proxies, Particle Scattering, Render Passes and Compositing that will help you to really master the Blender to V-Ray Rendering Process.