Artist's Short Description This training course is based on my winning entry for the Cook-Off Contest held by Side FX. Compressing two months of work in a few hours is no easy task since I also tried to cover every aspect of the production. (Technical and the artistic sides are discussed.) We are going to start with modeling of a few objects with traditional tools that you can find in any package, showing that Houdini has all that's needed to be a very strong modeling solution.
Then we will jump to Procedural Modeling, something Houdini if famous for. Easy, introductory procedural modeling of a raspberry and a blackberry. Following is the lighting pass and after that we are going to setup shaders for a few of the assets. We are going to add some functionality to the standard mantra surface shader and build a user interface for the new options. We are going to end the training course by rendering the final image.
NOTICE TO VIEWERS: You are expected to have a basic knowledge of the Houdini user interface and workflow in order to easily follow this video.