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Eat3D - Next-Gen Texturing Techniques
Eat3D - Next-Gen Texturing Techniques Apps Used: Autodesk 3ds Max 2009, Photoshop, Unreal Editor 3 (from Unreal Tournament 3) | Duration: 5 Hours | Instructor: Riki Babington Project Files: The final highres and lowres of the 3ds max scene, objs, the start/final PSDs and the final Unreal Map and Package | 1.6 GB
In this demonstration the instructor starts off by explaining the very fundamentals of using Photoshop for texturing. From there he goes into depth on how to set up your high res and low res meshes for rendering Normal, AO, and other Maps.