Bring scenes to life by building realistic fluid simulations in Autodesk Maya. In this advanced course for visual effects designers and animators, author Aaron F. Ross shows you how to simulate foam and bubbles, liquid being poured, and volumetric liquid in a 3D container. Techniques include rendering particles with the Fluid shader, colliding particle fluids with polygons, storing simulations with disk caches, converting particles and fluids to smoothed polygons, and texturing 3D fluids.