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Lynda – Working with HumanIK Rigs in Maya
Lynda – Working with HumanIK Rigs in Maya author Adam Crespi | subject3D + Animation, Animation, Character Animation, Game Design | software Maya 2013 | level Intermediate | duration 58m 10s | released Apr 02, 2013 | 225 MB
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters. This course shows how to build the bone structure, adjust its size, and add controls. Once the skeleton is defined, author Adam Crespi shows how to animate the rig, and retarget the animation onto other characters. The course also includes an exploration of nonlinear animation using the Trax Editor, and instructions for sending the rig to MotionBuilder to map motion capture data.