Twilight is a very popular and inexpensive third-party renderer for SketchUp. This course shows how to create highly realistic 3D architectural drawings (including interior/exterior elements) with the lights, materials, camera, and render options in Twilight. Author Brian Bradley explains the importance of reflectance in materials, and shows how to manage and save rendering presets, how to correct for perspective, tone, and exposure in the camera, and how to create a variety of material types. The final chapter covers rendering your complete arch-viz scene for a couple types of output, including animation and composites.
Installing Twilight Adding the Physical Sun and Sky Employing Point, Spot, and Projector light types Using light emitting materials Managing the Quality Presets Positioning your scene view Working with the camera's Focal Length setting Creating diffuse, reflective, and refractive surfaces Rendering out an alpha mask Setting up a depth render
author: Brian Bradley subject: 3D + Animation, Architecture, CAD, Rendering, Textures, Materials software: Google SketchUp 8, Twilight Render 1.5 duration: 2h 56m released: Oct 10, 2012