Gnomon - The Making of White Swan | 8.88 GB In this three disc set, the entire production process of making the music video White Swan is revealed. Winner of "Best Music Video” at hdfest, White Swan is a unique collaboration between students from the Gnomon School of Visual Effects and director Sil van der Woerd. This set breaks down step-by-step the process for integrating live action footage with complex digital sets to create an imaginative world inspired by the music of singer Lolly Jane Blue. Each disc explores a particular phase in the production's pipeline from concept to final compositing. Sil begins with a discussion of early explorations and the pre-production process, and he's followed by the students as they cover their particular responsibilities for the production. Sil and the students cover many technical subjects including motion tracking in Boujou, compositing, rotoscoping and keying in After Effects, previsualization, modeling in ZBrush, texturing in BodyPaint, digital sets, animation and effects in Maya. This set hopes to inspire and educate anyone who dreams of creating their own live-action production that incorporates dynamic visual effects.
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| VOL ONE Production Owerview
| VOL TWO The Factory
| VOL THREE Cotton Candy
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VOL ONE Production Owerview 01: Birth of an Idea - Intro with Sil van der Woerd 02: The Making of: Pre-production 03: The Making of: Production 04: Edit 05: Red Cine 06: Post-production Overview 07: Boujou Motion Tracking 08: Modeling/UVs/ZBrush/Blend shapes - Intro with Josh Herman 09: Library & UVs 10: Shot Assembly 11: Intro Scenes Modeling 12: UV’s in Maya 13: UV’s in Headus 14: ZBrush 15: Blend shapes 16: Modeling digital sets - Intro with Rajbir Dhalla 17: Intro B final all combined 18: Intro A 01 19: Intro Shot D and marking menus 20: 33 and 34 21: Texturing - Intro with Melissa Altobello 22: Intro to BodyPaint 23: Painting in BodyPaint demo 24: Shot 26 - Sculpting and projection
VOL TWO The Factory 01: Lighting - Intro with Evaldas Cesnavicius 02: Master scene lighting 03: Cut away 04: Advanced lighting & rendering - Intro with Devon Fay 05: Overview of Why 06: Intro A Breakdown 07: Final Gather optimization 08: Mental Ray BSP Optimization 09: Mental Ray Portal Light 10: Working with Render Layers 11: Shot 34 Breakdown 12: Painting cotton candy - Intro with Jorik Dozy 13: Cotton candy 14: Brushes 15: Light and material 16: Composition and painting demo 17: Breakdowns 18: Outro 19: Cotton candy animation - Intro with Wei-Chuan Hsu 20: Lattice animation 21: Dynamic curves 22: Advanced cotton candy projections - Intro with Jake Raymor 23: Matte and 3D construction 24: Problems with castle interior
VOL THREE Cotton Candy 01: Dynamics Rain/Coal - Intro with Jason Burton 02: Creating a rain system 03: Creating a coal waterfall 04: Working with python 05: Particle, Fluid & Sprite Clouds - Intro with Tefft Smith 06: Final shot video 07: Particles 08: Fluids 09: BA shader 10: Sprites 11: Geometry shader 12: Rotoscoping - Intro with Michael Cacciamani 13: Contents test 14: Techniques 15: Tracking 16: Shot 27 Black and White 17: Shot 37 18: Compositing - Introduction with Sil van der Woerd 19: Compositing 02 20: Compositing 03 21: Compositing 04 22: Compositing 05 23: Compositing 06
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