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Home » Tutorials

Head Sculpting and Texturing ZBrush Techniques DVD-1
| HF | 1 DVDs |6.950 GB |

This 2-disc set takes an in-depth look at the design and creation of a detailed character head using Pixologic’s ground breaking software ZBrush. In over eight hours of lecture, Alex Alvarez sculpts a head from scratch using Zspheres and ZBrush’s arsenal of sculpting and detailing tools. Beginning with primitive shapes derived from Zspheres, the primary forms of the head are quickly blocked out to determine general proportion and design. Alex then refines the eyes, ears, nose, mouth and horn regions before moving into Projection Master to create surface details. Once the geometry is complete, the use of ZBrush as a texturing tool is demonstrated in the creation of high-resolution bump, color and specular maps. The creation of custom tileable Alpha libraries with ZBrush and Photoshop is also demonstrated. In conclusion, Alex shows how to integrate geometry, displacements and textures using Maya's native renderer and Mental Ray. Every step of the process is shown using real-time and timelapse video.

Category: Tutorials | Views: 932 | Added: defaultNick | Date: 03.02.2011 | Comments (0)



Eat 3D - Next Gen Facial Rigging for Games | 585 MB

 In this training video the instructor takes you
through the entire process of creating a fully bone based facial rig
which is transferable to next-gen game engines like Unreal Editor
3. This video focuses on facial bone rigging and animation. Most
game engines do not support blend shapes so it is imperative to know
how to create a solid facial rig with just using bones. With the
right rig and setup, it is possible to create stunning facial
animations in very short amounts of time. If you are a student this
video is great to become exposed to professional techniques in the
game industry.
Category: Tutorials | Views: 802 | Added: defaultNick | Date: 03.02.2011 | Comments (0)

Autodesk 3ds Max Techniques Collections
Engish | 1024 x 768 | 8.32 GB
HF | FS | FS

This is a collection video training about Autodesk 3ds Max software provide powerful, integrated 3D modeling, animation, rendering, and compositing that enable artists and designers to more quickly ramp up for production. The two versions share core technology and features, but offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and visualization on the other.

Category: Tutorials | Views: 1111 | Added: Maxo | Date: 03.02.2011 | Comments (2)

i3D Tutorials - Next-Gen Game Development with Unity3D: Volume I
English | tutorials + project files| AVC1 1352x1280 | AAC 46 Kbps | 2.17 GB
Genre: eLearning

This training product is designed for anyone who needs to learn professional next-gen game development with the powerful Unity3D engine. This training title shows how to work with the Unity Editor to setup a next-gen game environment using new tools and features found in Unity 3.0.

Category: Tutorials | Views: 825 | Added: Maxo | Date: 02.02.2011 | Comments (0)

3D Total Lighting La Salle 3ds Max + VRay.
English | PDF + Resource files | 33 pages | 1.92 GB
Included 3ds Max + VRay Resource files.

This five part series will focus on the topic of setting up a variety of lighting rigs that reflect natural lighting at different times of the day and manmade interior lighting. Each of the chapters will use the same base scene as a starting point, and will show a step by step guide to finding a lighting and rendering solution that best reflects the desired lighting situation.
Category: Tutorials | Views: 1051 | Added: Maxo | Date: 01.02.2011 | Comments (1)

3D Total Lighting La Salle Maya + Mental Ray
English | PDF + Resource files | 36 pages | 2.43 GB
Included Maya + Mental Ray Resource files.

This five part series will focus on the topic of setting up a variety of lighting rigs that reflect natural lighting at different times of the day and manmade interior lighting. Each of the chapters will use the same base scene as a starting point, and will show a step by step guide to finding a lighting and rendering solution that best reflects the desired lighting situation.

Category: Tutorials | Views: 876 | Added: Maxo | Date: 01.02.2011 | Comments (0)

3D Total Lighting La Salle 3ds Max + Mental Ray
English | PDF + Resource files | 86 pages | 3.44 GB

This five part series will focus on the topic of setting up a variety of lighting rigs that reflect natural lighting at different times of the day and manmade interior lighting. Each of the chapters will use the same base scene as a starting point, and will show a step by step guide to finding a lighting and rendering solution that best reflects the desired lighting situation.

Category: Tutorials | Views: 946 | Added: Maxo | Date: 01.02.2011 | Comments (0)

MP4 VIDEO: 1160 X 840 | MP3: 128Kbps | 1.64Gb

During the course of these training movies we will go through the entire process of modelling, texturing, lighting, rendering and even post production of a highly realistic interior scene using Cinema 4D and its Advanced Render module. Compatible with version 11, 11.5 & R12 Visualize and R12 Studio.

Category: Tutorials | Views: 847 | Added: defaultNick | Date: 30.01.2011 | Comments (0)




In this DVD, Kevin Hudson presents an overview of various issues and techniques related to modeling cars for a polygon/sub-d surface pipeline. Referencing two different cars models, Kevin demonstrates his methods for approaching each model's construction. He covers using orthographics and scale models, roughing in the car body, refining individual panels, creating surface details, building complex wheel rims and preparing the model for texturing. Kevin concludes by examining the application of his techniques to different car models.
Category: Tutorials | Views: 971 | Added: defaultNick | Date: 27.01.2011 | Comments (0)




DVD Description:


In this DVD Rusty Sempsrott dives into the world of UnrealScript. He starts off with the very basics by going over getting set-up, variables, arrays, enumeration, structures, if statements, case statements, loops, functions, and classes. Once the basics are covered in detail, Rusty then demonstrates some practical uses of UnrealScript like creating custom Kismet functionality and creating a custom weapon class. You’ll be able to create very different and unique results with only a small amount of new code to write, leaving you with more time to design and implement your ideas.
Category: Tutorials | Views: 823 | Added: Tato | Date: 27.01.2011 | Comments (0)

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