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Home » Tutorials
In this DVD, Ethan Summers shares his techniques for e-on's Vue
Infinite, an amazing landscape creation tool and general purpose
rendering engine capable of handling scenes as large as 50 billion
polygons. Starting at an introductory level, Ethan covers all the main
windows and functions within Vue. He then discusses more advanced topics
including strategies for creating ecosystems, methods for designing
realistic terrains, and ultimately how to employ DEM maps through the
function editor and in conjunction with Maya. Ethan also covers XStream,
e-on's new plug-in for achieving seamless lighting and render
integration with Maya and Max.
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Particle Morphing in RealFlowRuntime: 29 min. 24 sec | .mov | english | 784x644 | 232 MB In this course we will learn how to morph liquid particles from one shape to another in RealFlow
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Video Training | HF | 541MbIn this
tutorial, you will learn how to create a bullet shooting through a
liquid apple using Realflow, Cinema 4D, and After Effects . On the first
day, you will learn scene setup in Realflow and proxy objects, Day 2
will cover importing Realflow data back into Cinema 4D and setting up
for multipass rendering, and on the third and final Day, we will focus
on importing .aec data from Cinema 4D into After Effects and isolating
individual elements, as well as post effects.
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Очередной классный урок VUE8 от виртуозов из AsileFX по созданию горных массивов, рек; работа со слоями и зонами.
Очередной классный урок VUE8 от виртуозов из AsileFX по созданию горных массивов, рек; работа со слоями и зонами. Включает
десятки сцен, фильтры, текстуры, инструмент и многое другое! Справочное
руководство в PDF и HTML форматах с возможностью отображения
непосредственно в HTML меню. The next class lesson VUE8 of virtuosos from AsileFX to create mountain ranges, rivers, work with layers and zones. The next class lesson VUE8 of virtuosos from AsileFX to create mountain ranges, rivers, work with layers and zones. Includes dozens of scenes, filters, textures, tools, and much more! Reference Guide in PDF and HTML formats with the ability to display directly in the HTML menu.
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Simulation of Fire and Smoke in 3ds Max | 135 MB
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3ds max Games Development Series (Vol.1 & Vol.2) | 2.8 GB
Volume 1: Modeling Your Games CharactersLearn about edgeloop modeling, polygonal character modeling and exporting your characters to the Unreal Engine 2 Runtime. Developing
your Games with the Unreal Engine 2 Runtime and 3ds max: Learn how to
bring your scene into the Unreal Engine 2 Runtime, navigate through the
views, define level zoning, and use all of the Unreal features to create
your entire games environment. Volume 2: Animating Your Games CharactersLearn all about character animation in games Animating
characters using freeform animation and the motion mixer in character
studio, working with motion capture data, skinning your characters, and
then exporting it all to the Unreal Engine 2 Runtime.
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Gnomon WorkShop – Lighting and Rendering Series | 1.3GB Jeff Patton | English | FF | RS | HF | ULD
Jeff is a self-taught freelance digital artist and has been freelancing for the past six years. In that time he has worked on many projects, a lot of which have been mechanical illustrations for companies like Johnson Controls, Trane, Carrier, and Honeywell. More recently he has spent some time teaching on-site mental ray classes, which he enjoys as it has allowed him to travel around the country and meet a lot of really great people.
Rendering Techniques Creating Clay Renders A "Clay Render” refers to a basic shaded render where it’s easy to read all the details in your meshes.
NPR – Toon Rendering Learn how to create NPR (N
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Gnomon BTS - Matte Painting for Production with Jared Simeth
BEHIND THE SCENES (BTS) - это захватывающая серия DVD, разработаная для
демонстрации создания кинематической последовательности в игре. В этой
главе серии, Jared Simeth демонстрирует создание двух матированных
картин. &nb
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3D-Palace - The Cutty Sark For 3Ds Max (DVD 2) | 4.15GB
From the initial setup of the ship, everything is carefully covered. The
Student is shown how to set up the splines that will eventually form
the keel, which is then surfaced up. The keel is split into a top and
bottom segment so that the top can have deck holes for draining water
added, then the deck is laid. The deck is then refined to its three main
heights and deck houses are added followed by additional detail and
yardarms, belaying pins, rope hooks and so forth.
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Tutorial VUE & ZBrush - I Can See the SunFormat: 1024 x 768 FLV | Size: 156mb
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