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Home » Tutorials



Model a Motorcycle in Zbrush 4

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Category: Tutorials | Views: 899 | Added: defaultNick | Date: 14.10.2010 | Comments (0)



In this course, we'll cover methods for adding topology to our new or pre-existing model to make creating mouth shapes and expressions feasible.

For anyone focusing on animation, having a character to work with is important. In a previous course, we went through the process of building a basic character that we could use to practice our animation. The character is meant to show action and emotion through only the movement of the body. While this is great practice for getting the most out of our character's body movements, at some point we'll probably want to start creating facial expressions and even make our character speak. We'll use a variety of tools in Maya like the Split Polygon Tool and the Insert Edge Loops tool to manually add and remove edges and generally reroute the geometry as needed. We'll also add geometry for the interior of the mouth and reassemble the head with the existing body.

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Category: Tutorials | Views: 821 | Added: defaultNick | Date: 14.10.2010 | Comments (0)



Eat 3D-Character Skinning - Skinning A Low-Res Character For Animation

In this DVD, JP Self makes the character from the Low-Res Character Production DVD animation-ready by skinning it from head-to-toe. He goes over how to fit the biped to the mesh, using the weight tool to adjust the folds in those tricky areas (such as the hands, shoulders, and pelvis), mirroring the vertices from one half of the character to the other in order to achieve that professional outcome, and even resizing the character after the skinning is complete.

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Category: Tutorials | Views: 790 | Added: defaultNick | Date: 13.10.2010 | Comments (0)




In this DVD, Instructor Michael McCarthy goes in depth with some of the most important new features in 3ds Max 2011. Michael starts off with an extensive overview of "CAT" and then goes through creating a custom CAT Rig from scratch and even goes into great detail with using CAT Muscles. Next Michael goes into great detail with the new Slate Material Editor and ends up creating a custom Shader for a Character. Another exciting feature covered is the new Viewport Canvas tools to texture a character head. Other topics on the DVD include rendering with Quicksilver, Rendering out Surface Maps, and more.

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Category: Tutorials | Views: 894 | Added: defaultNick | Date: 13.10.2010 | Comments (0)




Lesson Outline (15 lessons)
In this course we'll explore some of the new features in ZBrush 4.

With the release of Zbrush 4 a number of new features have been added that will make sculpting and painting even easier and more fun. In this course we will take a look at some of those new features and how they can be used in your workflow. We'll start by exploring some of the changes to the way we can interact with subtools. We will look at new brush settings like elasticity and topological masking that can help us to shape our models more quickly. We will take a look at the new Shadow Box and Clip Brushes that will really aid us in creating hard surface models. We will also cover Spotlight, a great tool for manipulating and adjusting images and projecting them onto our models. Finally we'll go over some of the new rendering functionality and look at the animation tools and how they can help us better present our models. Once done, you will have a much better idea of some of the new features to look for in Zbrush 4 and how you can start to use those in your own projects.

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Category: Tutorials | Views: 712 | Added: defaultNick | Date: 10.10.2010 | Comments (0)




Digital Tutors-Object Replacement with Magic in RealFlow 5

Lesson Outline (9 lessons)
In this series of lessons we'll learn how to use various daemons together to morph one object into another in realflow. Using daemons like noise, drag, dspline and magic together we can create interesting effects quickly.

We'll begin this project by importing our geometry into RealFlow and creating our initial emitter. We'll then add some random motion using a noise field daemon. To get a squashing effect, we'll use a Dspline daemon to pull all our particles into a line. Finally, we'll use the magic daemon to make our particle cloud form our second word. Our job is not done since we need to animate these daemons to work together in a specific sequence. Once our particles are moving nicely, we'll take a look at some meshing challenges and see how to use a drag daemon to fix certain issues. We'll finish by taking our mesh into Maya and creating the shader and render setup to output our final images.

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Category: Tutorials | Views: 874 | Added: defaultNick | Date: 10.10.2010 | Comments (0)




Using Morph and Magic Daemons in RealFlow 5

Lesson Outline (9 lessons)

In this series of lessons we'll learn how to use the morph and magic daemons to have a particle stream morph into an object. We'll also learn how to control our simulation using the Filter daemon.

We'll begin this project by looking at a few simulations using each daemon separately and the issues with each. We'll then add our initial emitter and begin working with the Morph daemon. After learning how the morph daemon operates and which parameters we need to edit to control it, we'll add in our magic daemon. We'll then take a look at how the Filter daemon works and we'll begin setting it to divide our particles. Once we have our particles controlled correctly using exclusive and global links, we'll make some final adjustments to our morph daemon for more appealing motion. We'll finish by meshing our particles and troubleshooting a few mesh issues.
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Category: Tutorials | Views: 924 | Added: defaultNick | Date: 09.10.2010 | Comments (0)




Lesson Outline (14 lessons)
In this series of lessons, we will explore the Hybrido fluid solver, which is a key feature introduced in RealFlow 5.

The Hybrido fluid solver opens up a whole new realm of possibilities for fluid simulation within RealFlow, allowing us to solve millions of particles with relative ease. We will begin this course by learning how to set up specialized domains and emitters for our Hybrido fluids, as well as learning how these particles can be influenced by the RealFlow daemon nodes. From there, we will learn how splash particles can be used to add detail to our fluid bodies. We will also learn how mist and foam can be generated within our Hybrido fluids, adding details and levels of realism that were much more difficult to achieve with previous versions of RealFlow. Finally, we will learn how to generate meshes around our particles and how displacement maps can be created inside of RealFlow to add fine details to our meshes.
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Category: Tutorials | Views: 827 | Added: defaultNick | Date: 09.10.2010 | Comments (1)






Lynda.com - Maya 2011 Lighting and Rendering in MentalRay (Exercise files included)
English | H264 960x540 | MP3 96 Kbps | 1.16 GB

Maya 2011 Lighting and Rendering in mental ray with Eric Keller shows how to master practical mental sight techniques for rendering models created in Maya. This course walks through the ~ numerous efficient and innovative mental ray t>echniques, including direct versus indirect lighting methods, creating deviating types of shadows, using the new ShadowMap camera, and reusing typify and final gathering maps. A chapter on optimizing render times and enhancing restore quality is also included. Exercise files are included with the regularity.

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Category: Tutorials | Views: 959 | Added: defaultNick | Date: 09.10.2010 | Comments (0)



В новом видео-трейнинге от Lynda.com Eric Keller рассказывает об особенностях работы с текстурами и шейдарами в Maya 2011. На диске присутствуют все необходимые файлы для изучения нового материала.
Maya 2011: Creating Textures and Shaders with Eric Keller shows how to create textures and materials, and then apply them to models to render realistic surfaces. The course covers working with the mental ray shading nodes, including the mental images architectural node, subsurface scattering nodes, occlusion, and car paint shaders, as well as how to incorporate these nodes into shading networks using the Hypershade editor. It also explores using textures, Maya software nodes, normal maps, and displacement maps for adding detail to models. Exercise files accompany the course.

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Category: Tutorials | Views: 821 | Added: defaultNick | Date: 08.10.2010 | Comments (0)

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