We’ve got something awesome to bring you this week! Bill Kladis has been cranking away in the lab to bring you Materials Part 2, with Part 3 just around the corner! In this release, we go over some of the more unique Materials and workflow principles. We start by covering “Parent” materials, also known as Material Instances, to help you build a master shader usable with ALL of your materials and save you an immense amount of time in the long run!
We’ll cover flipbooks and basic animated textures, then dive into importing and using a “real” video clip as we discuss using Bink movies on materials so you can add an actual video to a material inside of UDK! But it doesn’t stop there! We also take you through the principles of of using Opacity on your materials, then dive into an extremely complex – but amazingly awesome – animated billboard! Go check out the promo and see it for yourself! This animated material goes above and beyond the standard flipbooking and really pushes the awesome.