Cedric Seaut's Character Modeling 2010 ENG| 2010| 3dtotal| Digital Sculpting Tutorial| PDF| eBook| pages 204| 93.2MB
The aim of this eBook is to provide both an efficient and methodical approach to creating characters that can encompass both organic and mechanical components and equip artists with the knowledge to learn techniques used by industry professionals. The series provides an in depth account of creating a character from the concept and base mesh stages through to the final detailing and high poly sculpt. It will as its subject adopt the theme of an alien humanoid in battle dress, partly clad in armor and carrying weapons.
QuadSpinner is offering you the chance to learn deeper aspects of creating scenes in Vue with renowned artist and trainer Dax Pandhi. This Master Class focuses on the Emerald EcoSystem because this visual subject is what people often avoid in Vue.
Covered 3D Creature Development in Zbrush Maya Photoshop and After Effects 1280x720 | 11 hrs | 3.4 GB | mp4 Genre: eLearning
3D Creature Development is a creative process that evolves a design by taking advantage of modern 3D tools and techniques. This Master Class introduces the student Photoshop, Maya, Mental Ray, UVLayout, ZBrush, BodyPaint, SynthEyes, After Effects. to the entire pipeline, while exploring form, looks and behavior. Along the way we focus on the experience of working on a project where our work must regularly be presented to an art director or client, while also keeping in mind that the workflow should allow for an iterative approach.