In this UDK tutorial, we are going to learn how to build an open world landscape in UDK. We'll start out by learning how to create a new landscape and then we'll explore the major tools used to modify our landscape.
Eat3D - Next-Gen Texturing Techniques Apps Used: Autodesk 3ds Max 2009, Photoshop, Unreal Editor 3 (from Unreal Tournament 3) | Duration: 5 Hours | Instructor: Riki Babington Project Files: The final highres and lowres of the 3ds max scene, objs, the start/final PSDs and the final Unreal Map and Package | 1.6 GB