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Home » 2011 » February » 6 » Character Design and Modeling for Next-Gen Games


17:50
Character Design and Modeling for Next-Gen Games




In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
Designing Mechanical Details
XSI Modeling Tool Sets
Hard Surface Modeling
Render Modifiers
Sculpting Brushes
Organic Details

Chapters: Part One

1.Tools and Features
2.Concept Modeling
3.Concept Art
4.Hard Surface Modeling
5.Organic Sculpting
6.Final Details


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Category: Tutorials | Views: 786 | Added: defaultNick | Tags: games, Next-Gen, modeling, For, character, design, and | Rating: 0.0/0


Total Comments: 1
1 orfeo  
1
Vitaly Bulgarov is awesome, sadly the links are dead, if you have time could you please reupload this one? thanks

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