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Character Modeling for Production Modeling Techniques
BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. This chapter in the series focuses on the creation of the character Geo, a seasoned veteran of numerous infiltration missions. Cajun Hylton takes the viewer step-by-step through the 3D modeling process, from simple proxy to final model using Maya and ZBrush. The viewer also gets to go behind the scenes and witness actual production meetings that discuss the design and creation of the character.
* Efficient Polygonal Modeling Workflow * Acquiring Reference Via Photoshoot * Creating a Proxy Model * Working with Art Director and Concept Designer * Creating a Detailed Full Character * Sculpting Additional Details in ZBrush * Making Art Directed Revisions * Preparing the Final Model for Production
1. Production Meeting with Peter 2. Workflow and Proxy Model 3. Reference Shoot with Paul 4. Upper Body Detail 5. Lower Body Detail 6. Production Meeting: Mark's Revisions 7. Addressing Mark's Notes 8. Modeling the Face / Blendshapes 9. Production Meeting: Spencer and Eric 10. Cleaning up the Scene/Posing the Character 11. Generating ZBrush Displacement 12. Gentle Giant Tour 13. Outro