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Character Texturing for Production Texturing Techniques
BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this chapter of the BTS series Ben Neall explores the many aspects of texture creation for the main character Geo. Some of these aspects include techniques such as UVing, Projecting, Texture Painting using 2D and 3D softwares, as well as overviews of shader and render setup. Ben also shows techniques to help the artist in the visual development stage, using compositing software to make real-time decisions. The viewer will also see actual production meetings in which the design and creation of the textures are discussed.
UV Layout for the Head UV Layout for the Suit Shaders Compositing Texturing Flesh Texturing the Clothing and Cigar Creating and Using Reference Working with the Art Directo
1.Intro/First Production Meeting 2.Photo Shoot 3.UVing the Head 4.Texturing the Head 5.Shaders & Compositing 6.Cigar: Start to Finish 7.UVing the Suit 8.Texturing the Suit 9.Second Production Meeting 10.Compositing the Suit 11.Outro