In this series of lessons, we'll use a variety of modeling tools and techniques to construct a female android in Maya. We'll start the process by setting up reference images so our results match more closely. We'll look at how to start blocking in the main elements of our android model. We'll explore methods for cutting geometry apart to use as the various pieces. We'll use smoothing methods to get nice contoured shapes and learn a few ways to create hard, beveled edges to get a machined look. We'll use polygon geometry for the most part, but we'll also use NURBS for a few specific pieces. In the end you'll have a completed android model that you built from scratch, but more importantly, you'll be familiar with the tools and techniques used so you can apply them to your own projects