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Digital_Tutors : Rigging Game Characters in Maya 2011
Digital_Tutors : Rigging Game Characters in Maya 2011 English | VP6F 782x646 | MP3 96 Kbps | 3.30 GB Genre: eLearning
In this collection of lessons we will learn about a wide variety of useful techniques for rigging game characters.
In this course, we will rig a character for a game in Maya. We will cover techniques like setting up our joints to have a consistent orientation throughout the entire skeleton, we will build a twist rig to fix deformations that collapse in animation, we will learn how to create a foot rig with more banking control, and even cover creating a robust and flexible spine rig with advanced twisting. We will also discuss weight painting techniques that help to speed up that process, making it less intimidating and instead more of an enjoyable experience. By the end of this course you will learn rigging techniques that can be applied to any rig you build.
Lesson Outline (49 lessons)
1. Introduction and project overview 2. Setting up the scene 3. Starting on the skeleton 4. Completing the leg chains 5. Building the reverse foot bones 6. Finishing the reverse foot rig 7. Foot bank controls 8. Creating the foot controls 9. Wrapping up the foot controls 10. Setting up knee controls 11. Connect curves for the knees 12. Starting on the spine 13. Adding flexibility to the spine 14. Twisting the spine 15. Creating upper body controls 16. Finalizing the spine 17. Rigging the Neck and Head 18. Beginning the eye rig 19. Controlling the eyes 20. The shoulder and arm chains 21. Finishing the arm chain 22. Constructing the hand bones 23. Wrapping up the fingers 24. Shoulder controls 25. Working on the arm controls 26. Completing the arm controls 27. Setting up Elbow controls 28. Connect curves for the elbows 29. Finger controls 30. Finalizing the finger controls 31. A global control object 32. Character Sets for the control rig 33. Binding the biker 34. Refining the weights of the neck and head 35. Final tweaks on the neck and head deformations 36. Correcting the deformations of the feet 37. Fine-tuning the deformations of the legs 38. Editing the spine's weights 39. Rigging the eyelids 40. Rigging the eyebrows 41. Deforming the jacket belt 42. Finishing the jacket belt rig 43. Setting up the jacket buckle 44. Blocking in the weights of the fingers 45. Finalizing the deformations of the hands 46. Creating twist joints for the arms 47. Controlling the twist joints 48. Adding the twist joints as influence objects 49. Correcting the weights of the shoulders/Finishing the rig