In this DVD Jay Hawkins works from start to finish on the design for a Gears of War creature called the Locust Hydra. Jay covers everything from the intial thumbnail sketch to the final rendering of the concept used for production. He explains his design process using a combination of Adobe® Photoshop® and Autodesk® 3ds Max®. Jay also delves into his experiences in the game industry and at Epic Games, discussing what it takes to be a successful concept artist in today's ever changing and highly competitive market, and emphasizing the importance of teamwork for developing a successful game.
Designing for games. Fleshing out ideas in Adobe Photoshop. Using Autodesk 3ds Max to resolve the form. Detailing the concept. Painting over the 3D render. Working in the game industry.
1.A Beast is Born 2.Fleshing out Ideas 3.Wrapping up the Initial Sketch 4.Starting the 3D Concept 5.Working the Model 6.Getting into Details 7.Finishing the 3D Concept 8.Polishing it Off