Head Sculpting and Texturing ZBrush Techniques DVD-2 | HF | 1 DVDs |6.950 GB | This 2-disc set takes an in-depth look at the design and creation of a detailed character head using Pixologic’s ground breaking software ZBrush. In over eight hours of lecture, Alex Alvarez sculpts a head from scratch using Zspheres and ZBrush’s arsenal of sculpting and detailing tools. Beginning with primitive shapes derived from Zspheres, the primary forms of the head are quickly blocked out to determine general proportion and design. Alex then refines the eyes, ears, nose, mouth and horn regions before moving into Projection Master to create surface details. Once the geometry is complete, the use of ZBrush as a texturing tool is demonstrated in the creation of high-resolution bump, color and specular maps. The creation of custom tileable Alpha libraries with ZBrush and Photoshop is also demonstrated. In conclusion, Alex shows how to integrate geometry, displacements and textures using Maya's native renderer and Mental Ray. Every step of the process is shown using real-time and timelapse video.
Zspheres Standard, Inflate, Pinch Brush Edgeloops Working with SDiv levels Symmetry Techniques Stencils Projection Master UVs and Texture Creation BumpViewer Material Exporting Geo and Displacement Rendering w/ Maya and Mental Ray Chapters: Disk Two
1. Refining the Horn 2. Reestablishing Symmetry with Resym/Smart Resym 3. Adding Symmetry 4. Creating UVs and Using the BumpMaterial 5. Bumptools Overview / Creating Custom Alphas 6. Painting the Bump Map, Part One 7. Painting the Bump Map, Part Two 8. Specular Map 9. Color Map 10. Exporting Displacements and Geometry 11. Refining and Preparing Textures in Photoshop 12. Bringing it All Together in Maya
hotfile.com filesonic.com
|