Trin was started to create a high-res 4k still image, yet evolved to become a looping ten second animation rendered in vertical HD at 1200x1920 to be displayed on a wall-mounted digital display. Starting from a personal sketch, Trin was created in twenty hours using Photoshop, Maya, Zbrush, UVlayout, Bodypaint and Mental Ray. The entire process was recorded and is demonstrated using timelapse footage, where I explain every step with an emphasis on both the technical and aesthetic thought processes. The process covers everything from orthographics to shaders, lighting and compositing.
Orthographics Topological basemesh Using Headus UVlayout Sculpting in ZBrush Blocking-in the initial shaders, normal maps, SSS and lighting Creating a leather texture Texture stamping Compositing in Photoshop Making a quick rig and animation Composting the animation in After Effects Chapters 1.Orthographics 2.Base Mesh, part one 3.Base Mesh, part two 4.UV Layout 5.ZBrush, part one 6.ZBrush, part two 7.Shaders, Lighting, Colorstudy 8.Texturing the Coat 9.Texturing the Head 10.Modeling the Hallway 11.Texturing the Hallway 12.Photoshop Composite 13.Quickrig and Animation 14.After Effects Composite
filesonic.com
|