Trin was started to create a high-res 4k still image, yet evolved to become a looping ten second animation rendered in vertical HD at 1200x1920 to be displayed on a wall-mounted digital display. Starting from a personal sketch, Trin was created in twenty hours using Photoshop, Maya, Zbrush, UVlayout, Bodypaint and Mental Ray. The entire process was recorded and is demonstrated using timelapse footage, where I explain every step with an emphasis on both the technical and aesthetic thought processes. The process covers everything from orthographics to shaders, lighting and compositing.       
    Orthographics   Topological basemesh   Using Headus UVlayout   Sculpting in ZBrush   Blocking-in the initial shaders, normal maps, SSS and lighting   Creating a leather texture   Texture stamping   Compositing in Photoshop   Making a quick rig and animation   Composting the animation in After Effects   Chapters   1.Orthographics   2.Base Mesh, part one   3.Base Mesh, part two   4.UV Layout   5.ZBrush, part one   6.ZBrush, part two   7.Shaders, Lighting, Colorstudy   8.Texturing the Coat   9.Texturing the Head   10.Modeling the Hallway   11.Texturing the Hallway   12.Photoshop Composite   13.Quickrig and Animation   14.After Effects Composite            
 
 
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