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Home » 2011 » February » 27 » The Making of 'Trin'


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The Making of 'Trin'


Trin was started to create a high-res 4k still image, yet evolved to become a looping ten second animation rendered in vertical HD at 1200x1920 to be displayed on a wall-mounted digital display. Starting from a personal sketch, Trin was created in twenty hours using Photoshop, Maya, Zbrush, UVlayout, Bodypaint and Mental Ray. The entire process was recorded and is demonstrated using timelapse footage, where I explain every step with an emphasis on both the technical and aesthetic thought processes. The process covers everything from orthographics to shaders, lighting and compositing.



Orthographics
Topological basemesh
Using Headus UVlayout
Sculpting in ZBrush
Blocking-in the initial shaders, normal maps, SSS and lighting
Creating a leather texture
Texture stamping
Compositing in Photoshop
Making a quick rig and animation
Composting the animation in After Effects

Chapters

1.Orthographics
2.Base Mesh, part one
3.Base Mesh, part two
4.UV Layout
5.ZBrush, part one
6.ZBrush, part two
7.Shaders, Lighting, Colorstudy
8.Texturing the Coat
9.Texturing the Head
10.Modeling the Hallway
11.Texturing the Hallway
12.Photoshop Composite
13.Quickrig and Animation
14.After Effects Composite

      



filesonic.com
Category: Tutorials | Views: 907 | Added: defaultNick | Tags: The, Making, of, 'Trin' | Rating: 0.0/0


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1 orfeo  
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Amazing, the only site on the web that we can get this, thank you very much

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