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Home » Tutorials
PhotoshopCAFE - Introduction to Photoshop 3D English | 4 Hours | 938x592 | H264 | 10fps 517kbps | AAC 64kbps | 1.86GB Genre: eLearning Learn the 3D tools in Photoshop CS5 Extended This unique disk will teach you the basics of 3D. Then you will understand how to use the 3D tools in Photoshop for yourself. You'll learn about 3D objects (Geometry), lighting, custom texturing and more. This training provides a comprehensive, overview of the 3D workflow and features of Photoshop CS5 Extended.
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Sculpt & Paint a Tree Troll in Mudbox+Bonus | .mp4 | 1.75Gb 3D World Magazine Issue 141 (April issue with Rango on the cover) features Create a tree troll in Mudbox. The focus is primarily a sculpting and painting workflow within Mudbox, but other areas covered include the use of vector displacement for sculpting, some posing, and rendering passes within Mudbox. Available are 4 bonus videos...
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The Making of 'Smile' with Alex Alvarez | 3.42GB This "making of" demonstration and lecture began with the decision to create a new still image and record the entire process. Using Maya, UVlayout, ZBrush and Photoshop, "Smile" was created in ten hours over the course of a couple evenings. Observe and listen as Alex shares his workflow, thought process and techniques, covering everything from creating a base mesh and laying out UVs to creating a final comp in Photoshop.
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Digital Environment Workflow From Concept Sketch to 3D Render with Mark Lefitz | 5.71GB In this two-disc set, Mark Lefitz creates a fully realized 3D model from an original concept painting by Feng Zhu. He discusses the analysis and setup of the shot, and demonstrates his techniques for efficiently creating a 3D environment using Maya’s polygon and NURBS tool-kit.
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cmiVFX Houdini Fractals Clouds and Terrains project files | 674Mb This video covers a detailed workflow within VEX nodes to allow the viewer to have a deep understanding on creating professional shots for such natural effects. The educational structure for this video, gears all users up to be able to follow its contents from beginning to end. This in depth introduction to Fractals will add an essential knowledge to all Houdini artists wanting to move to the next level.
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THE MAKING OF WORMS | 4DVD | 3.61GB In this four-disc set, Sil van der Woerd reveals the entire production process of making Worms, a music video in which Sil integrated live action footage with complex digital sets and characters to create imaginative worlds.
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Introduction to Maya Interface and Workflow with Alex Alvarez | project file |Full |4.41GB Over the past many years, Maya has become the leading 3D application used in the film, broadcast and game industries. Hailed for its diverse toolset, Maya excels due to its integration, flexibility and performance in regards to modeling, texturing, lighting, rendering, animation, rigging and effects.
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Digital-Tutors:Artist Guide to Mudbox 2011 1.49GB | Video Format: FLV | Video: VP6F, 782 * 646, 400-1000 Kbps, 15.000 fps Audio: MP3, 96 Kbps, 44100 Hz, 1 channel Genre : Video Tranining In this series of lessons we'll learn how to combine depth maps to create correct layering between two renders. This allows us to split out scenes into multiple render layers while keeping the correct pixels on top.
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VTC.COM NewTek LightWave 10 | 710.51 MB NewTek LightWave 3D is an industry standard in creating 3D graphics for television, film, and print. In version 10 you will find new production tools such as the Viewport Preview Renderer (VPR), Linear Color Space, Data Interchange Enhancements, real-time Anaglyph Stereoscopic preview, and more In this course, VTC author and professional animator Dwayne Ferguson (Mutant League TV series) will help you learn to utilize this program to your own advantage. Work files are included.
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Detailing Next-Gen Characters in ZBrush * 5 hrs. 19 min. * | * Released on March 17, 2008 * | * Project Files Included (364 MB) * Required Software: ZBrush 3.1, Maya 2008 Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games.
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