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Home » 2010 » November » 25

Look Development with mental ray 3ds Max Techniques with Alessandro Cangelosi

В этом DVD, Alessandro Cangelosi знакомит вас с различными техниками необходимыми для реалистичной архитектурной визуализации, создания процедурной натуралистичной окружающей среды, скриптования, и второстепенных эффектов, таких как глубина резкости и объемный свет. Он рассказывает про процедурное моделирование, затенение, освещение, управление сценой посредством mental ray, а также про заключительное объединение отрендеренных проходов посредством Autodesk Combustion и Composite, (aka Toxik), и всё ради достижения фото реалистичного вида. Также Alessandro объясняет как можно эффективно контролировать настройки визуализации используя MAXScript, с возможностью добавления необходимых инструментов в производственный процесс.

This week The Gnomon Workshop releases a new rendering DVD for 3ds Max and mental ray. Titled Look Development with mental ray, this new tutorial introduces instructor Alessandro Cangelosi, who has extensive teaching experience and technical expertise for achieving a photorealistic look with mental ray. Using Autodesk 3ds Max, Combustion and Composite (aka Toxik), he covers lighting strategies for a cinematic architectural interior, efficient scene management, procedural natural environments, shading pipeline and mental ray features, live integration, production shaders, scripting and much more.

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Category: Tutorials | Views: 763 | Added: defaultNick | Date: 25.11.2010 | Comments (0)

Digital Tutors - Introduction to 2.5D ReLighting in Nuke + Project files
English | VP6F 782x646 | MP3 96 kbps | 531 MB

In this series of lessons we'll learn how to do 2.5D relighting in Nuke. 2.5D relighting allows us to place lights in Nuke's 3d space and have them cast light on our images in a realistic fashion, using only image passes, no geometry. This is an incredibly powerful tool to change our 3d renders inside Nuke

We'll begin this project by learning what 2.5D relighting is, how we need a normals and point position pass from our 3d application, and the limitations of relighting in Nuke. We'll then learn how to use the un-supported ReLight node available in newer versions of Nuke, and how to connect all the passes together to make it work. We'll then learn a few techniques to get the most out of the relight node and how to use multiple relight nodes together. We will finish by taking a look at various methods of getting our image passes out of Maya and Softimage. By the end of this course, you should be able to begin experimenting with relighting in Nuke using your own projects.
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Category: Tutorials | Views: 618 | Added: defaultNick | Date: 25.11.2010 | Comments (0)


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