In this course, we will cover the tools and techniques for setting up character rigs in 3ds Max.
Step by step, we'll construct a control rig that is robust and
animator-friendly. We'll learn everything from proper bone placement
and techniques for troubleshooting, to learning fun ways we can preserve
volume as our mesh deforms and how to make our controls efficient and
easy to comprehend. We'll also learn how to create customized quad
menus and toolbars that will help speed up our workflow, so we can focus
primarily on building our control rigs with the best practices.
In this course, we will guide you through the 12 Principles of Animation in 3ds Max.
Why does my character's motion look so unnatural and
unappealing? How can my animations captivate an audience? What is
missing in my character's movement that will enable it to be more
convincing and entertaining? These are a few questions that will be
answered throughout this training, all with the help of the 12
fundamental rules of animation. Principle by principle, we'l venture
through understanding the meaning behind each question asked above, as
well as how each can and should be implemented for success. By the end
of this course, you will have the knowledge you need to create magnetic,
natural, and memorable character performances.