Digital Tutors Getting Started with UVs in 3DS Max 2011 Video: Flash Video (vp6f) .FLV | 1h 12m | Resolution: 782x646 | Audio: mp3, 44100 Hz, mono, 96 kb/s | 439 MB
In this course we're going to explore at the basics of UVs in 3DS Max.
UVs and UV layouts are vital elements in creating textures for
our 3d models. They allow us to tell the program how to apply the 2d
images we create. Having good UVs can really make a difference in
speeding up texture creation and optimizing your results.
Maya Camera Sequencer Digital Shot Progression DVD | 808 MB
In this DVD, John presents the new Camera Sequencer in Autodesk Maya, a toolset that allows users to create camera shots in a non-linear editing-style timeline within Maya. Using the Camera Sequencer, the viewer will learn production methods of building full sequences in Maya, shot-by-shot, which can then be playblasted as movies for editorial and animation. John begins by exploring the Sequencer menu and tool bar, and doing a general run down of all the exciting new functionality. Using a simple cycle of animation, he uses the Sequencer to "shoot" the animation from various camera angles, and edits the resulting shots until they begin to tell a story. Learn how to use the non-linear editing functions of the Sequencer - cutting, trimming, scaling and sliding shots on tracks, and look at methods to create and group alternate camera setups for easy presentation. John will also show you how to import a set of storyboards which have been exported from Final Cut Pro, and how to build a sequence of animation from these storyboards. This lecture will give animators, previs and rough layout professionals the ability to create full sequences of animation directly within Maya, quickly and efficiently.