In this course we'll use ZBrush to build and detail a high resolution biker character.
ZBrush is a great tool for putting together characters. You can
create base geometry, sculpt and paint your meshes, build accessories
and clothing, and work seamlessly between other applications. In this
course, we'll go through the process of building up a high resolution
character from start to finish using ZBrush as our main application.
We'll explore the use of zSpheres in building out our base mesh. We'll
use GoZ to quickly take geometry between ZBrush and Maya, although the
methods used will apply to other applications as well. We'll also use a
bit of Photoshop to edit and create some texture maps we can use in
ZBrush to add sculpt and color detail. If you're new to ZBrush, I
encourage you to first check out the introductory courses, as well as
the courses on some of the new features in ZBrush 4 like Shadowbox and
Spotlight. We're going to cover a lot of ground and, in the end, you'll
have a finished character, along with the tools you need to create your
own high resolution character models.