Digital-Tutors : Pipeline Integration with Maya 2011 and ZBrush 4
Lesson Outline (12 lessons)
In this course we will cover many of the methods for working between ZBrush 4 and Maya.
ZBrush and Maya are both very powerful 3D applications that each offers its own strengths. By combining these two programs into our workflow, we can take advantage of those strengths to get our work done quicker and more efficiently. In this course, we'’ll cover many of the tools and techniques we can use to merge Zbrush and Maya into our workflows. We'll explore methods for manually transferring geometry back and forth between the two applications. We'll also look at creating color maps, Normal maps, and Displacement maps, and transferring those to Maya. We'll look at the GoZ pipeline and how it will make working with Zbrush and Maya a really seamless process. We'll also look at some practical reasons for choosing to use Maya and Zbrush in tandem. In the end, you'll have a good understanding of how you can work efficiently between Maya and Zbrush, leveraging the strengths of both to create your best work.
Video2Brain - CINEMA 4D 12 Das umfassende Training Genre: Training | Language: German | ISO | 5.02 GB
You do not want as compositing artist not in the video section on real 3D or add more as Photoshop graphic to your repertoire of professional 3D graphics? Or you need a solid basic training and a good overview of the functions of major release 12? Anne Powers takes you as an individual private training including the basics, and deepens the learning of practical examples and challenging workshops on modeling, animation and still-image calculation. With all the new features of version 12, deformation properties, the dynamic features and a 30-day full version of CINEMA 4D 12