Description: In this video Francois Levesque from Ubisoft Montreal discusses how he used 3ds Max to handle the technical challenges Involved in the creation of the many characters in the First Assassins Creed video Game. This is a comprehensive characters creation tutorial with detailed audio commentary. Now you can be a part of a successful game.Go get it and Enjoy.
In this collection of lessons we will be exploring several of the V-Ray rendering nodes that can be found in Maya's Hypershade.
These Hypershade nodes can be used to create a variety of
effects and many of these nodes provide us a number of additional
controls over our V-Ray renders. For example, we will be taking an
in-depth look at a number of nodes that can be used individually or used
together to create a variety of surface material types that obey
real-world laws of optics. We will also learn a variety of methods for
adding volumetric effects to our renders, creating subsurface scattering
materials, using geometry as a direct illumination source, along with
many other lessons dedicated to the various V-Ray nodes found in Maya's
Hypershade.
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