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Home » 2011 » February » 06
Creating characters for games presents many challenges for the 3D artist. Issues such as poly count, flexibility of the rig, art direction, and the game environment itself will dictate the final look of the character. In this DVD, Mayan continues from the head model and design used in "Head Modeling for Games", demonstrating the tools and techniques used to create low polygon characters. Topics such as working from a concept design, poly count, scripts, props and topology are discussed.
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The Ultimate Guide to 3D Modeling for LightWave 3D v9 by Steve Warner ENGLISH | SVQ3 66 kbps | 1024 x 768 5fps | MP3 96 kbps | 4.36 GB Genre: eLearning This set of lessons examines all aspects of modeling in LightWave 3D , starting with a three-dimensional way of thinking and finishing tools, and even plug-ins. Lessons will make it possible for you to simulate any object that comes to mind. Lessons are divided into 4 parts: Modeling 101, Polygonal Modeling, SubPatch Modeling, Spline Modeling. Screenshot
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In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.
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Digital-Tutors : Exploring Modeling Workflows in Maya 2011English | VP6F 782x646 | MP3 96 Kbps | 724 MB Genre: eLearning In this series of lessons we're going to talk about some basic workflow concepts that will help you as you begin modeling in 3D. When starting out creating 3d models, it's one thing to learn the tools. It's another to learn to think like a modeler. In this course we'll cover some of the most important topics you'll need to be aware of when working as a modeler. We'll talk about the basics of breaking down a model into shapes and working with different geometry types. We'll learn to speed up our workflow by looking for repeated shapes or symmetrical objects. We'll also talk about working with reference images and thinking about how our model will be used. Another important topic we'll cover is working well within a pipeline. In addition to these lecture style lessons, we'll also use some practical examples to illustrate the fact that there are almost always multiple modeling methods for getting the same result. Once done, you'll be able to look at your modeling projects with a more critical eye and be able to more easily problem-olve your modeling issues.
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Video2Brain-Calvinize:The Wrong Place for Pure Photography 2010English | DX50 1321Kbps | 1024 x 576 15fps | MP3 53 Kbps | 1.41 GB Genre: eLearning Calvin Hollywood, award-winning photo artist based in Heidelberg, Germany, shares the secrets of his success in this in-depth workshop. Starting with the nuts and bolts of image editing in Photoshop - including working with layers, masks, color correction, and RAW conversion - he moves on to more advanced topics like beauty retouching and creating composite images from multiple sources. Every step of the way he shows you his own personal techniques and workflow, so you can bring the Hollywood look to your own work. Calvin loves to explore paths you won't find in any other documentation or textbook. So if you really want to make your photos stand out, be inspired by the best of Calvin Hollywood
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