In this 10 part series, I introduce you to the new character “BC Baker” and how his rig works, including shape keys and drivers. We look into the different tools for animation in Blender, namely the Action Editor, Pose Library, and Non-Linear Action (NLA) editor.
Baker 00 – Introduction In this 10 part series, I introduce you to the new character “BC Baker” and how his rig works, including …
Baker 01 – Introduction to the Rig In this lesson, I go over Baker and briefly discuss his creation, and show how he’s constructed by showing the …
Baker 02 – Shapekey and Drivers In this lesson, I go over the Facial Rig more indepth, and explain how the Face Rig controlls the shapekeys, …
Baker 03 – Action Editor In this lesson, I go over the Action Editor, and discuss Key Frames (what they are and how they work), …
Baker 04 – Pose Library In this lesson, I go over how to create and store Poses into the Pose Library, which can be accessed …
Baker 04.1 – Pose Library Supplemental In this lesson, I go over how to create and store Poses into the Pose Library, which can be accessed …
Baker 05 – NLA Editor In this lesson, I go over how to import the actions into the Non-Linear Action (NLA) editor in order to …
Baker 06 – Animating the Eyes In this lesson, I quickly go over the basics of creating a fairly realistic eye movement when there’s no other …
Baker 07 – Phonemes Library In this lesson, I return to the Pose Library usage and we go through and set up a series of …
Baker 08 – Lip Syncing In this lesson, we jump into the Video Editor Layout, I bring in an audio clip (“Uhh… the quick brown …
Baker 09 – Head Movement In this lesson, we expand on the illustration of speech by adding some secondary motion (head, eye, and chest movement) …
Baker 10 – Walking Talking Moving Hands In this lesson, we further illustrate Baker’s words by adding hand gestures for emphasis, and finish up with a quick …
BONUS: Fight – Part 1 – Pose Setup Fight – Part 2 – Choreography