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Digital Sculpting Series with Nick Zuccarello
Digital Sculpting Series with Nick Zuccarello +3D MODELS | project files | .mov | 733Mb
ZBrush Base Head with Tutorial
Duration: 30 min
In this tutorial, Nick Zuccarello explains the different features of his base ZBrush head that are designed to make it easier when working with your model in a production setting, such as Polygroups for facial features and Layers for open mouth. Nick also goes over some fundamental tools for working with your model, including Transpose and Topological Masking.
Using Photos As Displacements
Duration: 26 min
In this tutorial Nick shows how to use Photos as masks to build controlled displacement on our model inside of ZBrush. He uses textures, alphas, Zbrush deformation tools and 3D layers. The Final 3D ZTool and images are provided with the tutorial.
Manimal 3D Sculpting Session
Duration: 199 min # of chapters: 6
In this series of videos Nick shows how to use ZBrush as a 3D digital sculpting tool. He covers everything from working with brushes, using masks, posing the creature with the transpose tool, and 3D layers. The base torso mesh is provided as an .obj and the final sculpt is provided as a .ZTL.