Home » 2010»November»11 » Digital-Tutors : Camera Projection in Maya 2011
17:52
Digital-Tutors : Camera Projection in Maya 2011
Digital Tutors - Camera Projection in Maya 2011 English | VP6F 782x646 | MP3 96 kbps | 769 MB
In this series of lessons we'll learn how to turn a 2d image into a 3d
scene using camera projection in Maya. By using a reference photo
inside Maya, we'll be able to create realistic scenes quickly and
easily.
We'll begin this project by learning about the theories behind
camera projection what makes a good image to project. We'll then set-up
our camera in Maya for match moving and look at a technique to get our
camera in the correct position. Once we've set our camera, we'll create
the projection shader. We'll then model the rest of our building and
animate a new camera. We'll then look at various techniques of
completing our scene and adding a sky dome. We'll finish by taking the
extra step of adding reflective geometry for increased realism.
1. Introduction and project overview
3. Taking Photos for Camera Projection and common issues
5. Adding our image plane for initial camera match moving
7. Creating a basic camera rig to rotate around our point
9. Creating our projection shader
11. Modifying our channel box to accuratly control scaling
13. Creating background buildings
15. Creating a sky dome that matches our background photo
17. Marking reflective areas using geometry and rendering
19. Creating new geometry and images for our reflections
2. What is Camera Projection?
4. Finding the actual Focal Length and setting it in Maya
6. Matching the first point of our building
8. Rotating our camera to match our rotation to our building
10. Using perspective tricks to model the rest of the building
12. Animating our new camera movement
14. Maintaining the horizon line by duplication our projection
16. Creating a preview render of our animation
18. Adding reflective areas to add realism to our building
20. Final rendering and compositing our reflection and projection