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Digital-Tutors : Camera Projection in Maya and Nuke 6.1
Digital-Tutors : Camera Projection in Maya and Nuke 6.1
In this series of lessons we'll learn how to turn a 2d image into a 3d
scene using camera projection in Maya and Nuke. By using a reference
photo inside Maya and using Nuke's powerful compositing tools and 3d
environment, we'll be able to create realistic scenes quickly and
easily.
We'll begin this project by learning about the theories behind
camera projection what makes a good image to project. We'll then set-up
our camera in Maya for match moving and look at a technique to get our
camera in the correct position. We'll then model the our buildings and
animate a new camera. Then we'll export our Maya data and bring it in to
Nuke's 3D toolset and set-up our projections. We'll finish the scene in
Nuke by creating a sky dome and using it's 2d tools to create appealing
effects. Finally, we'll use Maya's mental ray renderer to create
realistic reflections and composite them on top of our Nuke projections
to create our final composite.
1. Introduction and project overview
3. Taking Photos for Camera Projection and common issues
5. Adding our image plane for initial camera match moving
7. Creating a basic camera rig to rotate around our point
9. Creating our projection shader
11. Modifying our channel box to accurately control scaling
13. Creating background buildings
15. Exporting our geometry and cameras from Maya into Nuke
17. Creating projections using the UV Project node
19. Adding Zblur and an alpha render of our main building
21. Extracting our reflective areas and beginning to shade them
23. Creating new geometry and images for our reflections
2. What is Camera Projection?
4. Finding the actual Focal Length and setting it in Maya
6. Matching the first point of our building
8. Rotating our camera to match our rotation to our building
10. Using perspective tricks to model the rest of the building
12. Animating our new camera movement
14. Maintaining the horizon line by duplication our projection
16. Creating our projection setup inside Nuke using Project3D
18. Creating a sky dome that matches our background photo
20. Fixing edge quality with multi samples and edge blur
22. Modifying our Architectural material to reflect
24. Final rendering and compositing our reflection and projection