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Digital-Tutors : Introduction to 3D in Nuke
Digital Tutors - Introduction to 3D in Nuke English | VP6F 782x646 | MP3 96 kbps | 322 MB Genre: eLearning
In this series of lessons we' learn how to use Nukes 3D compositing
system. Using this 3D system, we can do many things that would be
difficult or time-consuming in a pure 2D workflow, such as creating
parallax and making sure thigns line up in 3D space.
We'll begin this project by dropping in some basic geometry and
learning how to move around the 3D interface. We'll then learn the basic
components of a 3D system which is comprised of your geometry, a scene,
a camera, and a scanline render to convert all of that back into 2d
image data. We'll then learn how to bring in external geometry and how
to use shaders, materials and lights to gain more control over our 3d
geometry. We'll also learn some various tips on using 2D nodes with 3D
nodes.
1. Introduction and Project Overview
3. Base components of a 3D System
5. Using a Scene node to bring together multiple objects
7. Adding Shaders to control an objects material
9. Using an Axis node to transform multiple nodes
2. Adding a 3D Object and Moving around the viewport
4. Using 2D Images to color our 3D objects
6. Using the ReadGeo node to bring in external models