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Digital-Tutors:Introduction to Rendering in Maya 2011
In this series of lessons, we will explore some of the
core rendering
tools and features of Maya that every rendering artist needs to be
familiar with.
This course is designed for users who are just
getting started
with rendering in Maya, so we will not be focusing heavily on using
lights, materials or recipes to give your render a specific look.
Instead, our focus will be on helping you build a strong foundational
knowledge of rendering in Maya by talking about many of the key tools,
features and concepts that every rendering artist in Maya really needs
to be familiar with. We will also learn how to resolve some
rendering-related issues that you may encounter, and we will focus very
heavily on helping you develop good habits and strong workflow practices
that will be extremely beneficial to you as an emerging render
artist.
1. Introduction and Project Overview
3. Using the Render Region in Maya
5. Using anti-aliasing in Maya to improve render quality
7. Creating custom rendering presets within Maya
9. Importing and exporting materials from the Hypershade
11. Adjusting the clipping planes of our Maya camera
13. Setting renderable cameras in Maya
2. Understanding the Maya Render View
4. Saving and comparing renders within Maya
6. Using the Interactive Photorealistic Renderer (IPR) in Maya
8. Using the Resolution Gate to frame objects
10. Viewing high resolution textures in the Hypershade
12. Batch rendering an animation in Maya
14. Adjusting the resolution of rendered images within Maya