The UV Master is a Pixologic-developed plug-in, which allows us to
effortlessly create unwrapped UVs for our characters within ZBrush. By
using this plug-in, the entire UV layout process can be accomplished in a
matter of minutes, allowing us to dedicate more time to the sculpting
and texturing of our characters in ZBrush. During this course, we will
teach you everything you need to start using the UV Master, including
the use of control painting to define UV seams, using density maps to
control UV spacing, saving and loading control maps, and several other
innovative features. Along the way, we will also make you aware of some
common issues and complications that you may run into when using the UV
Master, as well as how you can usually work around them.
1. Introduction and Project Overview
3. Control painting with higher precision
5. Utilizing polygroups within the UV Master
7. Creating occlusion-based UV seams within ZBrush